GdkColor
   A structure that holds a defined color.
  
Object Hierarchy
Direct subclasses
None.
Description
   
    A GdkColor provides an object structure for
    retaining information about a defined color.
   
   
    This is an XcmsColor structure, and will take values in any XcmsColor
    format accordingly. Probably the most generally useful of these formats
    is the gamma-corrected XcmsRGB structure, which takes the range 
    0 to 65535 per RGB value, with 
    0, 0, 0 being the color black.  RGB values that are
    given in this way are scaled to match the color range of the hardware
    device currently being used. 
   
   
    Colors can be assigned through an application's RC files, where the 
    GdkColor objects are constructed via the 
    application colormap defined through the file.  Colors that are assigned
    in this way can be constructed using any of the formats accepted by the
    XcmsColor structure, including intensity doubles.
   
   
    Note that this is not the case when assigning a color to a 
    GdkColor directly.
   
  
Constructor
 GdkColor (int red, int green, int blue);  --
   Creates a new color object using one of three possible constructs.
   
  
Properties
red: 
    The red part of the color
   green: 
    The green part of the color
   blue: 
    The blue part of the color