(no version information, might be only in CVS)
SWFShape->addFill -- Adds a solid fill to the shape
Description
SWFFill 
SWFShape->addFill ( int red, int green, int blue [, int a] )
SWFFill 
SWFShape->addFill ( SWFBitmap bitmap [, int flags] )
SWFFill 
SWFShape->addFill ( SWFGradient gradient [, int flags] )
| Warning | 
This function is
EXPERIMENTAL. The behaviour of this function, the
name of this function, and anything else documented about this
function may change without notice in a future release of PHP. 
Use this function at your own risk.  | 
     SWFShape->addFill() adds a solid fill to the shape's list 
     of fill styles. SWFShape->addFill() accepts three different
     types of arguments.
    
     red, green, blue
     is a color (RGB mode). Last parameter a is optional.
    
     The bitmap argument is an SWFBitmap() object.
     The flags argument can be one
     of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP,
     SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is
     SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for
     SWFGradient.
    
     The gradient argument is an SWFGradient() 
     object. The flags argument can be one of the following values :  
     SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is 
     SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really. 
    
     SWFShape->addFill() returns an SWFFill()
     object for use with the SWFShape->setLeftFill() 
     and SWFShape->setRightFill() functions 
     described below. 
    
     This simple example will draw a frame on a bitmap. Ah, here's another buglet in 
     the flash player- it doesn't seem to care about the second shape's bitmap's
     transformation in a morph. According to spec, the bitmap should stretch 
     along with the shape in this example.. 
     
Example 1. SWFShape->addFill() example 
<?php
    $p = new SWFMorph();
    $b = new SWFBitmap(file_get_contents("alphafill.jpg"));   // use your own bitmap   $width = $b->getWidth();   $height = $b->getHeight();
    $s = $p->getShape1();   $f = $s->addFill($b, SWFFILL_TILED_BITMAP);   $f->moveTo(-$width/2, -$height/4);   $f->scaleTo(1.0, 0.5);   $s->setLeftFill($f);   $s->movePenTo(-$width/2, -$height/4);   $s->drawLine($width, 0);   $s->drawLine(0, $height/2);   $s->drawLine(-$width, 0);   $s->drawLine(0, -$height/2);
    $s = $p->getShape2();   $f = $s->addFill($b, SWFFILL_TILED_BITMAP);
    // these two have no effect!   $f->moveTo(-$width/4, -$height/2);   $f->scaleTo(0.5, 1.0);
    $s->setLeftFill($f);   $s->movePenTo(-$width/4, -$height/2);   $s->drawLine($width/2, 0);   $s->drawLine(0, $height);   $s->drawLine(-$width/2, 0);   $s->drawLine(0, -$height);
    $m = new SWFMovie();   $m->setDimension($width, $height);   $i = $m->add($p);   $i->moveTo($width/2, $height/2);
    for ($n=0; $n<1.001; $n+=0.03) {     $i->setRatio($n);     $m->nextFrame();   }
    header('Content-type: application/x-shockwave-flash');   $m->output(); ?>
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     See also
     SWFShape->setLeftFill() and
     SWFShape->setRightFill().